import pygame


class TentSprite(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super(TentSprite, self).__init__()
        self.pox_x = x
        self.pox_y = y

    # def draw(self, surface, x, y):
    #     surface.blit(self.image, (self.pox_x - x, self.pox_y - y))
    #
    # def run(self, down_flag, key_list):
    #     pass